

This
page is for help with Werewolf, a Hondo's game of suspicion, betrayal, and mob
mentality. It's a lot of fun, and if you want in on the next game,
feel free to post in the appropriate thread over in Town
Square, or drop the admin a line.
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Summary:
Werewolf is an online game, with a set number of players, who play roles assigned to them. The roles - and their duties - are:
Villagers
- The majority of players fall under this. Their purpose (aside from
feeding the wolves) is to survive the game, by lynching one of their fellow villagers
at the end of each day; hopefully, a wolf.
Werewolf
- The bad guys. Most games have 2 of them; larger ones can have 3.
At the end of each night, they conspire to eat a villager, and will do so every
night until they are exterminated.
Seer -
A very unique position; this special villager - sometimes multiple villagers,
depending on game size - has the powerful ability, once a day, to ask the admin
of the game about the position of one other player, and be answered
truthfully. A seer's ability to find a wolf or two, and properly convey
this information to the villagers, is pivotal for the town's survival.
*note: Seers have the ability to see the role of anyone they
ask, even if it's the other seer.
The game begins when everyone is made aware of their role. "Days" in the game are spaced out by events. The game begins on Night 0, as a non-playing character is eaten, getting the wheels of suspicion moving. Then, Day 1 (the official game) begins.
Day: The villagers react to the
loss of one of their own from the previous night, and talk amongst themselves -
either on the thread, or in private, via the board chat, AIM, email etc - and
decide who they will lynch.
When all the votes (everyone in the game gets a vote, regardless of role) are
in, a villager is hung, their role is officially announced, and the voting
ballot is revealed. Night then falls.
Night: The wolves talk to each other in private, decide who they wish to eat, and message the game's admin. The body drops, and the next day is begun with an announcement about who fell, and their role. This cycle repeats, until:
Game Over...
1) The wolves are hung, and the villagers win.
2) The wolves are the exact same number as the villagers (i.e., 2 of both), and they are now strong enough to stop hiding & consume the survivors...wolves win.
Official Rules:
1) You receive your role from the game's admin, with a card/image of your position. Under no circumstances can you show this card to anyone, or the game's forfeit.
2) When a player is killed, they are
allowed a final speech, and can continue making observations/hateration/threats
etc, but we ask that they begin each post with
to
indicate that they have fallen - please, no hints from the afterlife!
3) Seers: absolutely no hints after
you've been eaten/lynched, play fair! At least, not on the thread, where you can
be seen...if a seer falls before passing on their info, the villagers are on
their own.
Also, seers can not use any private messages from the admin as evidence of their
position either.
4) Tiebreakers in votes are resolved by the admin messaging those who voted wild, and asking between the 2 candidates, which they vote for. Think about your vote!
5) Your roles are randomly determined. Scout's honor.
Hints:
-Talk! Discuss
who you're voting for, and why. Look for other players to do the same,
especially later in the game.
- There aren't many rules, and there's ways around them, god knows. Use
some strategy!
- Anyone can claim to be anything. Wolves can easily pretend be seers, for
example. Since no one can show their cards, its up to you to figure out
who's trustworthy, based on their words & actions in the game you're
playing, not games in the past.
Seers have it tough; villagers don't trust them and often lynch them by
accident, and wolves are looking hard for them. If anyone claims to be the
seer, keep an eye on them!
- Remember, after someone's lynched, the votes will be posted - this is very
helpful for the villagers to see who's telling the truth, who's voting for whom
& such.
- Survival is important, but winning should be more important. If worse
comes to worse, people will at least believe you (or not) after you're dead
& your role's been revealed, eh?
- The quiet players will kill you just as quickly as the loud ones, sometimes
quicker - suspect everyone until you feel you have something to go on, then do
what you can to get votes against those you don't trust...remember, if everyone
votes in random directions & remains unfocused, the wolves have an easy win.
Thanks again to Take Me To Your Lizard for the game idea. And hey, sometimes seers get lucky...sometimes they don't.