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Marvel Vs. Capcom 3


Genroh

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I KNOW RITE?!

 

they supposedly added fukcing PHONEIX WRIGHT. i dont know what he's gonna do past yelling OBJECTION as an awesome assist, but i need him in my life.

 

Yeah. It's sad that the last time I played the original MVC3 I thought "damn, this roster is actually really underwhelming".

 

Not a single dud in the new 12 (course, who know how they'll actually play). I haven't done the math, but I would guess the roster is now about a million times better.

 

Also, glad to see they are not using the Dan Aykroyd looking Frank West from Dead Rising 2.

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Destructoid interview with Niitsuma.

 

Destructoid: I'm going to ask something you've probably already heard a few times since today's announcement: Why wouldn't this release just be downloadable add-on content instead of a disc?

 

Niitsuma: After the release of Marvel vs. Capcom 3 there were plans to release DLC. But, as you know, less than a month after the game was released we had the earthquake and tsunami in Japan. That had an impact on everything, and it threw off our whole development schedule. We decided that instead of doing the DLC we could put it all together in one package, add some additional stuff to make it robust and deliver it as a disc.

 

So how much of this new game was carried over from content planned for the original game? How many of the new characters were planned for the first game?

 

I would say that it's about half and half.

 

The original game had a story mode. Will Ultimate continue with this and add new story bits for the new characters? Will Frank Tieri be brought back to continue the work he started in Marvel vs. Capcom 3?

 

First off, we did bring Frank Tieri back. With all of the new characters in the game we had to write new endings and quotes. The stories for the new characters are all new and original for this game. This game is not Marvel vs. Capcom 4, of course, so there's not anything like story continuation. There are some tweaks here and there, but the basic backbone is still the same.

 

How much of the gameplay has changed? Is it simply tweaks and improvements for existing characters, or are there new modes?

 

It's not just minor tweaks. There are some definitive changes in the game in terms of the battle system and the characters themselves. We've really tried to balance it all out and make it feel better. We did listen to a lot of user feedback and take that into account, especially when making changes to the battle system in the game. We've added new modes, for example, a spectator mode. We wanted to make sure the network and online parts of the game are more robust. While it's not a complete shift, it's vastly improved over the previous version.

 

Can you go into detail on what has changed for X-Factor?

 

One of the biggest things for X-Factor is that we've enabled use in the air. Say you're doing an air combo. In the middle of that combo you can activate X-Factor and can continue to chain combos in the air after you've activated. That's one of the biggest changes. We've also made some minor adjustments to the strength of attacks in X-Factor as well.

 

Would there ever be a return to being able to chose more than one instance of one character? Like, having three Dantes or something.

 

We purposely did not enable that. [laughs]

 

Can we talk about the character leaks?

 

Sure, you can ask about them now. [laughter]

 

Today was kind of an emotional rollercoaster for series fans. Some where unsure of what to think when the game was first announced. But later, when the new characters were leaked, people said things like 'Oh, Phoenix Wright? I'm definitely buying this.'

 

[Niitsuma smiles]

 

Would you say that this leaked list is all? Any more surprises?

 

It's a shame it got out, but that list, those names -- these are the characters we are adding to the game. But, this is only a list of characters. You have not been able to see anything substantial on them yet. As we get closer to the release date we'll be releasing new gameplay footage that will show you how these characters work. I think for the fans of our fighting games that's where the real fun is, seeing these characters move and act.

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Playable Galactus?!

 

Heroes and Heralds Mode?!

A totally new way to play the game. Add abilities using cards, ala Gems or System Direction. Abilities include Parry, Assist Super Armor, XFactor Blowback, Dizzying Attacks, Projectile Invincibility, Special cancels into Specials, Invisibility, etc. Over 100 cards, equip 3 at once, 1.12 million total combinations.

 

Mode playable online. Battle online as clans in one-week events. Earn cards playing offline. Mode is free DLC post-launch. Howard the Duck is a card. We'd like to speculate that Vita players will be able to trade cards, since "additional Vita functionality" was teased but not announced.

 

All DLC shared across PS3, Vita.

 

 

 

Q: DLC characters?

A: No plans now.

 

Q: Next event/reveal?

A: Before too long.

 

Q: Is Mega Man poster a troll?

A: Yes.

 

Q: Why remove blocking during airdashes?

A: Makes zoning more effective. You have to commit to airdashes now.

 

Q: New endings for old characters?

A: A few have been changed, many are the same.

 

Q: Is Galactus playable?

A: Yes.

 

Seth Killian's demo of Phoenix Wright and Nova.

PHOENIX WRIGHT

Assists

A - Paperwork - Direct - Front

B - Press the Witness - Direct - Front

Y - Get 'em Missile! - Shot - Front (hit's low)

 

• Three different modes.

 

• Investigative Mode, Courtroom Mode and Turnabout Mode.

 

• Investigative and Courtoom Mode's can be switched between by press Down, Down+S

 

• Turnabout Mode can only be activated with the correct evidence and from Courtoom Mode.

 

Investigative Mode

 

• Only has one special move during this mode, he will bring out Maya to help.

 

L - Maya puts up a deflector.

M - Maya slides hits low and OTGs.

H - Maya does same slide as M, but slides for a bit longer.

 

• Cannot call Maya out while she's already out, if you do Phoenix Wright will slip and fall (same properties work with the super)

 

• Find evidence by pressing S+A.

 

• If you've collective correct evidence it will light up, if wrong it will stay dark.

 

• Throw evidence by press S+A again.

 

• When looking for evidence you can find meat, it will heal Phoenix Wright.

 

• There are around 15 different pieces of evidence currently.

 

• Can gather evidence in under 1 second if you're lucky.

 

Courtroom Mode

 

• Gives a different set of specials.

 

• Pressing S+A will create a projectile based on your evidence for that button, all of the evidence has different properties.

 

• Can do a "Hold It" move and it will randomly stun the opponent.

 

• If you land an H (Objection) while in this mode and you have the correct evidence you will then powerup into the turnabout mode.

 

• If you have wrong evidence when you do an objection, you will turn purple and start to sweat, i.e. be stunned for a little bit.

 

Turnabout Mode

 

• You have a time limit in this mode.

 

• Every normal produces a giant finger hitting 3/4 the screen.

 

• If a jumping finger hits it will cause ground bounce.

 

• Using the level 3 will use all your evidence so you'll be reverted back to investigative mode.

 

• The timer for this mode will not deplete while tagged out.

 

Hyper (Super) Moves

 

• Maya's hyper can be used in both Investigative and Courtroom mode.

 

• Judge Gavel hyper can be used only in Courtroom mode also OTGs.

 

• Level 3 hyper can only be used in Turnabout mode, hits basically entire screen and will OTG. Doing 600,000 points of unscaled damage.

 

Normals & Throws

 

• Every normal has a ridiculous amount of animation.

 

• Launcher has about 48 frames of animation.

 

• Short dash.

 

• Forward + M will do a buttslam that's an overhead, can cancel with other normals.

 

• Can combo by himself after throw in corner without OTG.

 

• Midscreen he can call Maya to OTG, with assist can continue combo.

 

NOVA

Assists

A - Gravimetric Pulse- front - Shot

B - Centurion Rush - Down forward - direct

Y - Nova Strike - front - direct

 

• S+A will launch a lance into the air that tracks pretty well.

 

• One of his gravimetric pulse special's will create an "Aegis Reflector" type of shield.

 

• 8 way air dash that can be cancelled at anytime with any moves.

 

• Jumping S can generate a lot of hits and a lot of hit stun scaling.

 

• Centurion art attacks (unsure which buttons do which)

basic low hit that OTGs.

will wall bounce.

will crumple.

one that will launch.

does a dive kick type of motion, doesn't need to be blocked high.

 

• Can OTG with air Centurion Rush.

 

Hyper (Super) Moves

 

• Beam and ball of fire hypers use his red life to do extra damage, there are 3 different stages of this.

 

• Beam Hyper, kind of like Ryu's.

 

• Flame Ball hyper, like Super-Skrulls.

 

• Rush/Charge hyper, can be directed in up to 3 different directions.

 

• All hypers can be done on ground or in the air.

 

 

Days of Future Past Stage is a nice addition.

13_umvc3screen02.jpg

CYCLOPS - Slain

COLOSSUS - Apprehended

CAPTAIN COMMANDO - Slain

MARROW - Slain

RUBY HEART - Apprehended

ICEMAN - Slain

JIN SAOTOME - Slain

GAMBIT - Apprehended

HAYATO - Apprehended

PSYLOCKE - Apprehended

CABLE - Slain

MEGA MAN - No Status

ROGUE - Apprehended

SON SON - Slain

BULLETA / BB HOOD - Apprehended

AMINGO - Slain

 

umcv3.png

dofp.jpg

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Rocket Raccoon

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Frank West

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Gameplay videos.

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name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="
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