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I guess this is why some of the Disney movies are called a timeless clssic:

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I never knew about this, and I hate to say it, but I kinda cut them a break here. That old, hand drawn animation style was incredibly time consuming. Especially to make the quality of animation that they became known for and at a relatively high FPS.

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The most annoying things about these video's is the shit fucking dance music, I was already kinda siding with Disney but because that music is so bad, I will now defend them to the ends of the earth.

 

P.S. I'm not slagging you Lulu

Edited by alive she cried
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Yeah, I'll side with Disney too, that was back when animation was stupid difficult and most things were rotoscoped anyway. It's hard for me to watch something like Snow White because of this.

It's hard for you to watch rotoscoped animation? A shit-load of animation was rotoscoped, even in this decade.

 

Anyway, rotoscoping is the answer to this 'mystery.' Because hand-drawn animation is so tedious, it takes a long time to animate something like a dance sequence, and if you want the movement to look fluid and natural, especially when you're animating something with no real-life counterpart (we never see real cats and orangutans doing the Charleston), you're going to fuck up alot and do alot of drawing that you end up having to trash if you don't use reference footage. It saves you lots of trial and error. The problem is that Disney obviously used the same reference footage in multiple films. It wasn't the animators that were lazy here, it was...I guess it's the storyboarders' responsibility to obtain reference footage for the animators...so them, I guess.

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It's hard for you to watch rotoscoped animation? A shit-load of animation was rotoscoped, even in this decade.

 

Anyway, rotoscoping is the answer to this 'mystery.' Because hand-drawn animation is so tedious, it takes a long time to animate something like a dance sequence, and if you want the movement to look fluid and natural, especially when you're animating something with no real-life counterpart (we never see real cats and orangutans doing the Charleston), you're going to fuck up alot and do alot of drawing that you end up having to trash if you don't use reference footage. It saves you lots of trial and error. The problem is that Disney obviously used the same reference footage in multiple films. It wasn't the animators that were lazy here, it was...I guess it's the storyboarders' responsibility to obtain reference footage for the animators...so them, I guess.

 

In some instances it's okay, I can live with it in Heavy Metal until the final story where it gets way too blatant. There's also the Prince of Persia games where it worked quite well. But stuff like this or this and this just look so clunky and unnatural that it gets on my nerves.

 

As for modern rotoscoping, it's usually just used to make real life look like a cartoon like in Renaissance or A Scanner Darkly (both movies I feel it was a harmless but superfluous addition)

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