Keth Posted February 11, 2015 Share Posted February 11, 2015 (edited) http://www.playtonicgames.com/ <header class="entry-header"> </header> <header class="entry-header"> Why hello there! </header> If you’ve made it this far towards our fine internet abode, then you’ve probably worked out that we’re a new game developer, formed by some blokes who did those games you may or may not have liked as a nipper. However, if you’ve stumbled here by accident in search of non-sexual relationship advice, allow us to explain what on Earth is going on… Playtonic’s the name, and fun games, unique characters and absolutely-frickin-amazing worlds to explore are our game. Or at least they will be, once we eventually get around to releasing our first project instead of faffing around on WordPress. Ahem. Currently we’re a sextet of artists, programmers and designers – sort of like The Pussycat Dolls with computer science degress – with one thing in common; we were all once core member of famous UK studio Rare, where we helmed franchises such as Banjo-Kazooie, Donkey Kong Country and Viva Piñata. We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games. Together, our all-star ensemble is aiming to build its debut game, ‘Project Ukulele’, into a worthy spiritual successor to those fondly remembered platforming adventures we built in the past. By now, you might be thinking, ‘hold on mate, didn’t you make similar claims after drinking too many shandies in the pub in 2012, you muppet?’ Perhaps. But this time it’s real! We’re making a real, proper, actual game. Look: we even managed to trick convince Edge magazine to do us some pages! You can read all about our venture and see the first artwork for our game in Edge issue 277, which is on sale from February 12. So what’s next? Well first of all you need to know that our journey is at an early stage – we’ve barely left the Shire and Sean Bean’s still an alright guy. Over the coming months we’ll reveal more about our project and future growth plans, and we very much intend to get you involved and listen to your views on our game’s direction. You’ll ultimately shape the destination of our project and we plan to continue exchanging sweet glances across cyberspace at you until we get there. So go on then – follow us on Twitter, slap your thumbs up on our Facebook and sign up for updates. ‘ Cos it’s time to get this wagon rolling… Get Grant Kirkhope on this and make it multi-plat and I'm all over this shit. Edited April 30, 2015 by Axels Quote Link to comment Share on other sites More sharing options...
Keth Posted March 14, 2015 Author Share Posted March 14, 2015 (edited) More news! Some other confirmed details about the game include that it will be a 3D platformer and it will appeal to fans of Banjo-Kazooie in terms of humor and target audience – don't expect mature content like that of Conker's Bad Fur Day. The game is being built with Unity and during a Q&A session, Playtonic said it considers Banjo-Kazooie and Tooie to be proof of protoypes for its new game. The studio says it is building the game for PC, but would love to bring it to whatever platforms the fans want, but that will be dictated by the Kickstarter. They purposefully did not show off the protagonist characters (you can see their eyeballs here) because showing them would reveal gameplay mechanics, which they are not ready to share yet. Apparently the characters may have been hidden somewhere in the presentation, however, because this tweet does offer an ambiguous hint. The team expressed interest in Skylanders and Amiibo-like toy compatibility, but it was far from an announcement or a hint – just an appreciation for the figures and their gameplay implications. Finally, Playtonic confirmed that Grant Kirkhope, composer on both Banjoe-Kazooie games, is involved with Project Ukelele, something Kirkhope reconfirmed with a tweet himself. Finally, it didn't have anything to do with Project Ukelele, but the team discussed the importance of collectibles and commiserated about the the over-abundance of them in Donkey Kong 64 – a game many of the team members worked on and shared how difficult it was to test. They finished out their presentation saying that collectibles need to mean something. If that Grant Kirkhope bit doesn't excite you then here's a taste on why it should Also I read that David Wise will collaborate also. Still trying to reserve judgement cause of kickstarter stuff and just general hype fatigue... but damn if this isn't exciting. Edited March 14, 2015 by Axels Quote Link to comment Share on other sites More sharing options...
Keth Posted March 15, 2015 Author Share Posted March 15, 2015 Quote Link to comment Share on other sites More sharing options...
Keth Posted April 30, 2015 Author Share Posted April 30, 2015 (edited) <script src="https://platform.vine.co/static/scripts/embed.js"></script> Yooka-Laylee (That's seriously their names) Looks pretty as fuck though! Edited May 1, 2015 by Axels Quote Link to comment Share on other sites More sharing options...
Keth Posted May 1, 2015 Author Share Posted May 1, 2015 (edited) Aaaand it's funded in 38 minutes. Backing for just 15 euros pounds (like 16-17 22 US bucks?) guarantees you the game on a platform of your choice. Hnnnnnnnnng! A Kickstarter I actually give a shit about. I may be the only one, but I don't care. Edited May 1, 2015 by Axels I know not my currencies Quote Link to comment Share on other sites More sharing options...
Iambaytor Posted May 1, 2015 Share Posted May 1, 2015 Or you could just pay $15 and get a steam version. Quote Link to comment Share on other sites More sharing options...
Keth Posted May 1, 2015 Author Share Posted May 1, 2015 (edited) That too! Some music for your earholes Edited May 1, 2015 by Axels MUSIC Quote Link to comment Share on other sites More sharing options...
Keth Posted May 19, 2015 Author Share Posted May 19, 2015 Quote Link to comment Share on other sites More sharing options...
Keth Posted June 11, 2015 Author Share Posted June 11, 2015 " rel="external nofollow">https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/209745934&color=ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false"> Quote Link to comment Share on other sites More sharing options...
Keth Posted June 6, 2016 Author Share Posted June 6, 2016 (edited) Edited June 6, 2016 by Axels Quote Link to comment Share on other sites More sharing options...
Keth Posted December 13, 2016 Author Share Posted December 13, 2016 April 11th! Wii U version got cancelled in favor of the Switch looks like, but totally unsurprising. 2017 is gonna be a good year for games and terrible for wallets. Quote Link to comment Share on other sites More sharing options...
The NZA Posted December 13, 2016 Share Posted December 13, 2016 for real, i can't believe we finally saw FF XV & Last Guardian at the tail end of this year, and literally everything about 2017 is looking so much better for me. Quote Link to comment Share on other sites More sharing options...
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