Jump to content
Hondo's Bar

Stilly

Drunken Deputies
  • Posts

    1,753
  • Joined

  • Last visited

  • Days Won

    147

Posts posted by Stilly

  1. 21 minutes ago, The NZA said:

    but why did no man's sky release in the state it was anyway? 

    Lotsa reasons, but mainly due to Sony it seems. It was never meant to be the huge AAA title - Hello Games is a small indie outfit, but Sony basically hyped it all to hell. From what I've read, Sony basically took over publishing and marketing once the hype started and just ran with it.

     

    21 minutes ago, The NZA said:

    if this is the devs trying to get in front of shitty publishers pushing them to drop it before black friday

    Also, that's not really an issue with these guys - seeing as it's being published by Bethesda Softworks. I mean, I can understand some pushback, but they're still under the same parent company.

     

    I mean, sure it doesn't excuse releasing a buggy product, but historically they suck at that. At the very least they're saying "Look, historically we suck at this because we get tunnel vision and release it when we think it's done."....it almost seems like the point of the public beta is to try to catch a bunch of this stuff before the game fully drops. This is the first time they're really going for "Fallout Online" (also, the bitching I've heard about this is ridiculous. People have wanted a "Fallout Online" since the original fucking Fallout, and when they get it it's "we never wanted this!"...but I digress) so of course there are going to be issues. ESO wasn't a walk in the park at first (if ever) either.

     

    Hell, the practically come out and say "we're trying something that we've never tried before, so stick with it because it could be kinda cool in the end". I'm not saying people have to be excited, or that people even have to accept what they're saying. In order to break out of the standard mold that gaming has become, we need companies to try things that they haven't really tried before (not necessarily saying things that haven't been done before....Bethesda might have a better way of doing an online post-apocalyptic survival shooter RPG....thing....than other companies that have tried it).

     

    Again - should they be releasing a buggy product? No. Are they saying "it's going to be buggy and fuck you," like most people seem to be jumping to? Also no. I mean, they outright say "we are going to be working on this continually after release in an attempt to make it a better experience and to fix whatever bugs may crop up". 

     

     

    Also, on a much much smaller scale: I can't tell you how many times I've written code that looks good to me, and performs well that has a huge showstopping bug that I never even considered. Scale that to a huge online game with A LOT of coders and historically no time to playtest (like, "game testers" barely scratch the surface. QA is basically non-existent when compared to all the random-ass things that could go wrong), and yeah...I sympathize greatly with them. Especially since they've penned this letter.

     

    Edit: I mean shit, I have a programming error as the latest post in the hollabox at this very moment.

    • Like 1
  2. Jesus Christ, [everyone in the gaming community and not just limited to] you guys. This is exactly what people wanted Hello Games to say when No Man's Sky was released. Like, people said this letter verbatim would have made everything about No Man's Sky's release okay.

     

    So then when Bethesda does just that, everyone gets pissy?

     

    Also, they're letting everyone know before a public beta. What? Where's the outrage?

    • Upvote 1
  3. @Donatella, I THINK I FIXED IT. I GOT IT TO SHOW UP ON EDGE. HOLY SHIT.

     

    Also, it "kinda" fixes the issue you were having on your phone. I say "kinda", because it's still broken as all hell, but you can scroll to the right now and actually see what's going on. THIS SHOULD "WORK". I've tested on a phone with that version of iOS, so we should be cookin. 

     

    @Jont, still nothing, but I wager I could just try to set it so you see this new embed method, as well. Lemme know next time we're online at roughly the same time and we'll test it.

    • Thanks 2
  4. @Donatella, Heeeeey! Guess what?

     

    We've officially identified a bug in the software, and it's going to be fixed in the next release. Hopefully.

     

    Apparently, not enough people use Edge, and nobody has noticed that bug. So, you're literally the only person in the world with that error. That's kinda cool, and I think they should name it after you, lol.

    • Like 1
    • Haha 1
  5. I'm bashing my head on the keyboard over here, but making no progress. I've got another support ticket in. I've tried just about everything I can think of at this point without trying to reverse engineer it to try to fix it (which, I can't do without hosting the whole thing myself, which isn't really possible at the moment). So......I'm working on it. Sorry about the continuing delay.

  6. @Donatella, I was able to recreate your error and I'm trying to figure it out. Interestingly enough, it looks like it might be related to Jont's error. I was able to get the box to load, but then....nothing. I'm not sure if it has something to do with the script not wanting to run, or what. There are no errors popping up, so that's....unhelpful. I'll be able to really look at it tomorrow evening.

     

    Again, I'm so sorry NOTHING is working

     

    Edit: Found an error on their end. UGHHHHHH. I'll try a different method of embedding it tomorrow evening. I'm so freaking sorry about this.

    • Thanks 2
  7. Currently working for me in Chrome on Android. Should be working for you... Try another refresh of the page / clear your cache. Hopefully that's a temporary problem, as I've been running it on two different android devices in Chrome. 

     

    I'll post an invite link this evening when I'm home. 

     

    Sorry for the inconveniences everyone

  8. Also, I'm pinning this for the time being.

     

    A lot of this is being copied straight from the #welcome, #rules, and #formatting channels in the new box, so if you're familiar with Discord, you can skip a lot of this and read up there. Without further ado...

     

    Here shortly, I will be rolling out our BRAND NEW HOLLABOX!!! Things are going to be a bit under construction for a while, so please pardon our dust. If you need help with something specific, you can @ one of us (it's the same mod team as the rest of the site), or you can get a hold of us through standard means. Make sure you check out the rules further down this thread or in the #rules channel on the hollabox. The new rules that are being rolled out with the rest of the site...today...also apply here, so please read them and acknowledge that they exist.

     

    The new hollabox is powered by Discord using a third-party embed bit of code that allows us to use it on the website. This bit of code is still in active development (and open-source in case something goes wrong and I have to host it / support it myself), so some features may come and go, and things may break from time to time, but I'll try to keep you all up to date. At some point, we'll be able to login to the hollabox with our Discord accounts from within Hondo's, but right now you'll be asked for your username the first time you try to post (it'll ask you per device). I do ask that you use your Hondo's username (or something close), as anyone attempting to pretend to be someone else will be given a bunch of warning points (probably 5, immediately), and then we'll all have that conversation again. Also, we can see your IP, so seriously, please don't do it. I'll know it's you.

     

    Also, YOU DO NOT HAVE TO JOIN DISCORD TO ENJOY THIS. Nor do you have to click the big JOIN button in the top right corner. That's only if you wish to access the hollabox from Discord (in-game, or what have you). If you have a different Discord screenname from that of your Hondo's name, @ one of us and we can assign you permissions and change your nickname and all kinds of cool things.

     

    Some cool new things:

    • Everything is in Chronological Order!
    • Everything actually sticks around FOREVER. You may not be able to access the full history from the hollabox itself, but you can if you join the Discord server proper.
    • If you join the Discord server proper, you can access the hollabox from anywhere! You can actively talk to those of us on Hondo's anywhere you can access Discord (in-game, etc.).
    • We can post links / pictures / gifs / youtube videos / etc. now! All links posted to the Hollabox are automatically turned into hyperlinks, picture links (like imgur and whatnot) turn into a little preview of that image, and so on. Lots of cool stuff here, so fart around with it and see what you can figure out.
    • Custom emojis! I'm still working on these, but I've added most of our custom reactions. For instance, the "Really" reaction can be posted in the Hollabox by typing :really:  -  In fact once you type in : it'll bring up a list of emojis you can post (kinda like it does here...never noticed that)

     

    Some basic rules while I have you here:

    • Don't be a jerk. All of the new "regulations" apply here, and we actually have mod powers over the Hollabox other than BAN (which is all we could do with the old one).
    • No porn / spam / bigotry / etc. We're all adults here, and we all usually act like it, so I'm not really worried.
    • Please keep it generally safe for work. If you guys really want it, we can open up an NSFW channel, but that would never be the default channel.
    • The big one: When you assign yourself your screenname, don't try to imitate another user. That's an automatic 5-point "24-hour cool down period" kinda thing. I can see your IP address, I know it's you. 

     

    If there are any questions about anything, please ask and I'll try to make sure everything transitions smoothly. There are formatting tips in the #formatting channel (a list of channels can be found in the left side of the box). The entire mod team has tried it out, so we're mostly familiar with how everything works.

     

    Anyway, I hope you all enjoy it. I've been toying around with this for a while now, and I think I finally got it all up and running the way it should.

     

    Love you guys,

    -Stilly

    • Thanks 5
×
×
  • Create New...