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Hopelessness, Despair, and Impending Doom Arrives With Dark Souls II

 

SAN JOSE, Calif. – December 7, 2012 – Leading video game publisher and developer NAMCO BANDAI Games America Inc. today proudly announces that the critically acclaimed Dark Souls™ saga marches forward with Dark Souls™ II, currently in development at FromSoftware in Tokyo, Japan. Dark Souls II will continue a legacy of goading its passionate fan base with unrelenting challenge and suffering that are considered a hallmark of the series; while presenting new devilishly devised obstacles for players to overcome. Dark Souls II will be available for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and PCs.

 

Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others.

 

“Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series,” says Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America Inc. “FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.”

 

“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. “The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

 

More details surrounding Dark Souls II will become available in the months leading to its release. Begin your Dark Souls II journey at www.DarkSoulsII.com or join the Dark Souls II conversation on Facebook at www.Facebook.com/DARKSOULS or follow us on Twitter at www.Twitter.com/Filthierich

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An eternal battle rages at the heart of Dark Souls II. On one side stands the stern force of challenge, the very soul of the Souls series. It has inspired thousands of fans to hack their way through two of the most demanding and rewarding games of an era, fans who expect at least the same test on the next go around. On the other side is the bright promise of accessibility. And why not? Why shouldn’t FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?

 

There are many, after all, who have been put off by the series’ habit of obscuring its best assets from all but the most committed. Entire systems, such as Dark Souls’ covenants and Demon’s Souls’ World Tendency, remain mysteries to even reasonably experienced players – wouldn’t it be a service to the games to help everyone understand them better? On the other hand, isn’t the very nature of the Souls series about obfuscation and what it makes you work for? Aren’t its greatest pleasures about the slow crawl of discovery in a world that refuses easy interpretation? What would the series lose if it was made more explicit?

 

As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.” We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it’s certainly a noble task.

 

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i'm sure it'll turn out great, but i don't dig this writeup at all - accessible and Elder Scroll-like are pretty much the opposite of what i love about this series

 

*edit wait reread the bolded part, fuck

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Edge Magazine has a blow out on Dark Souls 2 this month, and the details are out. Brace yourselves for the horror and anticipation of a brand new journey.

 

- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim.

 

- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor".

 

- Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls.

 

- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.

 

- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.

 

- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.

 

- It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.

 

- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.

 

- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.

 

- He promises there will still be "hidden" elements in the story and world which can be missed.

 

- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.

 

- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.

 

- The game might not make it for 2013.

 

- They showed a fat grotesque creature, which Shibuya said was the result of the fusing of different creatures by a mad scientist character in the game, like Frankenstein.

 

- Another new enemy is a Nazgul-like black rider, who apparently serves as an executioner of evil doers. Shibuya confirms there is some sort of morality system in the game.

 

Edit: - They are also exploring vehicles for the game, and the potential of players controlling them. By vehicles, think things like chariots and boats instead of cars.

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I wanna put something snarky here... but I just can't . I know how much y'all love this game, and it doesn't sound like they are improving it. It does sound like something more appealing to me personally as a gamer, but for Dark Souls fans this does look like it might disappoint something fierce.

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there's some to be happy about there, and some that's worrisome. i don't know how to take the "guy who made some okay action games is confident in making it more action-y" bit.

 

the return to servers is again a great thing, at least. we'll see about vehicles.

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Dark Souls is so dark n helpless ill play this game just to see the story continued.

I may complain about some design flaws but what I don't complain about is "bugs". The only game I can say that about.

 

As long as the fights/duels stay as engaged to the extreme pt where the player starts to feel fatigue ill be happy. This is why I play this game.

 

In addition, I hope they maintain the ambience by minimizing the music. I pray these guys aren't going to get desperate trying to appeal to the masses. Sell outs, be that.

Edited by IceManML
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okay so..i know it'll prolly come out & be great & shut my mouth & whatever

 

and it's prolly just marketing talk anyway

 

but this shit has me paranoid man

 

"We're treating this as a massive, massive AAA title"

 

Namco talks Dark Souls 2 marketing: "we're treating this as a massive, massive triple-A title"

Would like to attract Skyrim players, but series fans are the focus

 

Namco played it safe with the original Dark Souls marketing budget, and with good reason - this, after all, is the game that takes pride in being inaccessible. According to PR director Lee Kirton, however, the publisher has no qualms about blowing the bank on Dark Souls 2.

 

"The good thing this time round is we're investing more in it from a marketing perspective," Kirton told OXM at a preview event in London today. "With Dark Souls and [PS3-exclusive spiritual predecessor] Demon Souls it was very focused, small-scale. We're treating this as a massive, massive triple-A title."

 

"We're going to go balls-deep and guns-blazing with it, and hope to God that it works," he continued. "We're going after people who love and adore Dark Souls, while hopefully widening the net a little. I'm not saying that every Skyrim player's going to be jumping on Dark Souls, but it would be nice if some of them did. It's a different game, sure."

 

no man let the Skyrim crowd come into manhood on their own, please stop chasing that dollar i beg of you Namcos

 

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