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Drunken Deputies
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Posts posted by Stilly

  1. So...this happened.


    Looks like Obsidian is taking their FO:NV ideas to the stars. Cannot wait.


    Feels like Fallout meets Bioshock meets Borderlands. I'm so in.


    Steam Page is already up with screenshots!



    The Outer Worlds is a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division. 

    In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable. 


    Key Features


    * The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
    You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
    * Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
    * Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.


  2. 58 minutes ago, Jables said:

    I'm that outlier that enjoyed the OG No Man's Sky.

    I didn't really understand the hate that went with it - I enjoyed the fuck out of it. I got it to run on my potato of a computer, and I was so happy when I got it running (no joke, my compy is about 3-5 years below the minimum specs, but I'm a poorish student).


    I keep seeing all these new patches rolling out for it, and they look amazing, but I'm going to wait until I have a decentish PC to run it - and Fallout 4 and 76, and Doom/Doom Eternal, and this and that and so on and so on and on and on and on

    • Haha 1
  3. And the industry will possibly snap back at some point. "Games as a service" will probably wane in popularity as new trends come and go. The idea of having everything interconnected is the big thing that everyone wants to try to shoehorn into their games, and eventually we'll make it full circle - at least until the next trend comes and goes.


    Remember all the MMOs that popped up when WoW hit it big? Sure we're currently moving towards less "MMO" and more of a "passively online" thing, but things come and go. Just because we're in a single-player lull, doesn't mean we always will be - it probably doesn't help that the "shared experience" games keep moving tons of units, though.



  4. 21 minutes ago, The NZA said:

    but why did no man's sky release in the state it was anyway? 

    Lotsa reasons, but mainly due to Sony it seems. It was never meant to be the huge AAA title - Hello Games is a small indie outfit, but Sony basically hyped it all to hell. From what I've read, Sony basically took over publishing and marketing once the hype started and just ran with it.


    21 minutes ago, The NZA said:

    if this is the devs trying to get in front of shitty publishers pushing them to drop it before black friday

    Also, that's not really an issue with these guys - seeing as it's being published by Bethesda Softworks. I mean, I can understand some pushback, but they're still under the same parent company.


    I mean, sure it doesn't excuse releasing a buggy product, but historically they suck at that. At the very least they're saying "Look, historically we suck at this because we get tunnel vision and release it when we think it's done."....it almost seems like the point of the public beta is to try to catch a bunch of this stuff before the game fully drops. This is the first time they're really going for "Fallout Online" (also, the bitching I've heard about this is ridiculous. People have wanted a "Fallout Online" since the original fucking Fallout, and when they get it it's "we never wanted this!"...but I digress) so of course there are going to be issues. ESO wasn't a walk in the park at first (if ever) either.


    Hell, the practically come out and say "we're trying something that we've never tried before, so stick with it because it could be kinda cool in the end". I'm not saying people have to be excited, or that people even have to accept what they're saying. In order to break out of the standard mold that gaming has become, we need companies to try things that they haven't really tried before (not necessarily saying things that haven't been done before....Bethesda might have a better way of doing an online post-apocalyptic survival shooter RPG....thing....than other companies that have tried it).


    Again - should they be releasing a buggy product? No. Are they saying "it's going to be buggy and fuck you," like most people seem to be jumping to? Also no. I mean, they outright say "we are going to be working on this continually after release in an attempt to make it a better experience and to fix whatever bugs may crop up". 



    Also, on a much much smaller scale: I can't tell you how many times I've written code that looks good to me, and performs well that has a huge showstopping bug that I never even considered. Scale that to a huge online game with A LOT of coders and historically no time to playtest (like, "game testers" barely scratch the surface. QA is basically non-existent when compared to all the random-ass things that could go wrong), and yeah...I sympathize greatly with them. Especially since they've penned this letter.


    Edit: I mean shit, I have a programming error as the latest post in the hollabox at this very moment.

    • Like 1
  5. Jesus Christ, [everyone in the gaming community and not just limited to] you guys. This is exactly what people wanted Hello Games to say when No Man's Sky was released. Like, people said this letter verbatim would have made everything about No Man's Sky's release okay.


    So then when Bethesda does just that, everyone gets pissy?


    Also, they're letting everyone know before a public beta. What? Where's the outrage?

    • Upvote 1


    Also, it "kinda" fixes the issue you were having on your phone. I say "kinda", because it's still broken as all hell, but you can scroll to the right now and actually see what's going on. THIS SHOULD "WORK". I've tested on a phone with that version of iOS, so we should be cookin. 


    @Jont, still nothing, but I wager I could just try to set it so you see this new embed method, as well. Lemme know next time we're online at roughly the same time and we'll test it.

    • Thanks 2
  7. @Donatella, Heeeeey! Guess what?


    We've officially identified a bug in the software, and it's going to be fixed in the next release. Hopefully.


    Apparently, not enough people use Edge, and nobody has noticed that bug. So, you're literally the only person in the world with that error. That's kinda cool, and I think they should name it after you, lol.

    • Like 1
    • Haha 1
  8. I'm bashing my head on the keyboard over here, but making no progress. I've got another support ticket in. I've tried just about everything I can think of at this point without trying to reverse engineer it to try to fix it (which, I can't do without hosting the whole thing myself, which isn't really possible at the moment). So......I'm working on it. Sorry about the continuing delay.

  9. @Donatella, I was able to recreate your error and I'm trying to figure it out. Interestingly enough, it looks like it might be related to Jont's error. I was able to get the box to load, but then....nothing. I'm not sure if it has something to do with the script not wanting to run, or what. There are no errors popping up, so that's....unhelpful. I'll be able to really look at it tomorrow evening.


    Again, I'm so sorry NOTHING is working


    Edit: Found an error on their end. UGHHHHHH. I'll try a different method of embedding it tomorrow evening. I'm so freaking sorry about this.

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