Visitant Posted May 8, 2010 Share Posted May 8, 2010 (edited) O.k maybe this belongs in the drunken rambling form but fuck it I already started posting here so damn the man and save the empire. Submitted for your approval, the lonely haunted town of Silent Hill. For years we have been playing these games and one things that game play wise always seems to come up in arguments is control vs characters. Should your character be able to fire a gun accurately, should the control for said gun be dead accurate or clumsy to reflect the nature of the characters inexperience? Let's face it, by the end of the games if you've saved up enough ammo and ran enough you are a god damn badass. In soviet Silent Hill YOU rape pyramid head as it were. Now to what I am proposing: In Shattered Memories we are told that the game alters its self to your game style. Enemies change as do plot points. What I am asking is what if we took that concept to the next level. Lets start with a blank slate, for sake of this argument I will use James Sunderland from 2 (Which i have not beaten due to my xbox eating my saves so if you spoil this I WILL kill you) and the idea that James is just a "normal guy." You can play SH lots of ways, one being a melee style beating things with pipes or shooting the hell out of things or even running from everything. What if THOSE choices affected not only the game but the character himself. Say you're a gun player. James at this point is NOT a person who knows how to use guns but you use them every chance you get. What if the enemies in SH altered themselves to represent this fact, becoming tougher against bullets but at the same time making you more accurate and capable of one hit kills. What if you always ran, and were good at all the puzzles, could you then use your brain to take down bosses instead of hoarding ammo? Hm, it might be drunken rambling but what do you guys think? Could it help up the realism vs control problem? I don't want SH to go down the RE road of becoming an action game but this way the game could adapt to your playstyle and still keep the fear element. Edited May 8, 2010 by Bindusara Quote Link to comment Share on other sites More sharing options...
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