The NZA Posted August 12, 2009 Share Posted August 12, 2009 This game made me play a PC game, which takes a bit for me. Mind you, I played the demo in '98 or so when i first tried PC gaming and loved it, i just figured it would go to consoles at some point - i mean, point & click are big right now, 10 years later, and it still hasn't happened. Let it be known, 10 years is the extent of my waiting period. This is one of the most unique and great games ive played in some time - i dont know what Shafer was on to devise a noir tale set in the land of the dead, a la dia de los muerte, but it really, really worked. The game felt like this great balance of classic SCUMM having-fun-with-itself gaming while still being an epic adventure/ride that made Manny Calavera and his buddy Glotis seem like characters youd want to take such a journey with. Though a fairly short title (but it spans 4 years!), the game's laced with great moments - for me though, Year 2 on Rubacava (think Casablanca), with Glotis on the keys a la Sam - the voice acting shines through much of the game, but it feels even more lively here, between the Beatniks at the Blue Casket, the clearly south american socialists, etc - and the jazz soundtrack accompanying it is equally impressive. It was a really awesome backdrop to some of the funniest moments ive had in gaming, and marked the journey enough to stand out in my mind, despite acts 3 & 4 being no slouches either. The only negatives id have would be: 1) i know it was a more popular control scheme at the time, but the Resident Evil-like walking made clicking on the exact points Manny needed to a bit've a challenge at times, even when you did crack the puzzle (which wasnt easy; the further i got, the more the FAQ got used). 2) The game is difficult to play on modern setups. The first bug was in the elevator of Year 2; it moves too fast to stop with the forklift - but a patch fom Lucasarts fixes it quick enough. What sucks is, there's a worse one in Year 3 - the crane puzzle; you solve it, and coming back down the conveyer belt is kind of broken. Patch didnt address it, i tried lots of online suggestions - even a program called CPU killer to slow the game down to its original speed - to no avail. I ended up having to load someone else's gamesave which sucks, i missed a short scene, but it was the only solution i could find online. Still, i dont want to put that one on the devs; the game no doubt worked great on its originally intended hardware. Thanks again to bish for letting me hold onto this one for the last uh, 3+ years or so? heh, picking up my own copy now. Seriously though, i was a fan of Schafer from Maniac Mansion, DOTT & Psychonauts (depite not finishing any of the 3, sadly) but this one cemented him as one of my favorite designers. Quote Link to comment Share on other sites More sharing options...
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