Primal rage has to be the most u ique fighting game when it comes to mechanics and controls. But it was simply an MK with dinosaurs. C'mon...a friken monkey that shot ice? T_T
Anywho one can argue MK had a ton of depth. If you compare MK1 w SF2.. Same shit. About 3 special moves per, combos, endings, both had shitty storylines... MK had equal depth, if not more if you count the secret characters, Easter eggs, and fatalities littered all over that bitch.
SF2 had none of that until super turbo (which introduced supers and a secret char to compete w MK).
But anyway, KI IS DA SHEEEIT! Tho is was another MK clone (I think the first), but you can't get 100hit combos from button mashing. (perhaps 10?) the combo system needs unique timing of specific moves in order to pull off the sickest shit. With out KI there would be no xmen Cota, let alone marvel vs capcom.
In other words, because of KI, we have 9430;8(748939 hit combos that blow pplz minds, and introduced techniques like timing frames in order to pull out infinites.
If they introduced an awesome story to KI, it could stand w the best.
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Oh n ps ultras are mad easy pffft! N you need to see a tournament fighters tournament. Silly as fuk, but tmnt tourney fighters had a tough following.