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No More Heroes 2: Desperate Struggle


The NZA

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nmh2_fami.jpg

 

The first game is still about my favorite Wii title, so given that this one's got even crazier looking bosses, as well as dual lightsaber-katanas, I so cant wait to hear more on this. Here's hoping for E3!

 

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  • 3 months later...

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OH SNAP

 

1. What makes Travis' Schpeletiger new is that it is now twice as long (in addition to the better controls).

 

2. This has already been verified, but there have been doubts and concerns as to how Grasshopper is going to have 50 unique bosses, from their appearance to actual fighting capabilities. Suda explains to EDGE that basically there is nothing to worry about as they incorporated both the original NMH development team and the NMH2 team (many members being of both teams including the character creator) to brainstorm and according to Suda they had no problems shooting out several ideas and characters from that.

 

3. The name of the "schoolgirl assassin" we all know about is Kimmy. How appropriate. Suda also mentions that Kimmy wants to keep Travis "all to her self." Possible Misery references?

 

4. At the end of every boss fight, a 2D image of Travis will walk from one end of the screen to the other to hop onto the Schpeletiger and drive off, accompanied by some new piece of midi music.

 

5. The idea of Travis using other weapons, even projectiles, was considered by Suda, but ultimately canned as Suda says that the sword/beam katana is what Travis should always use. Suda calls Travis the "modern samurai."

 

6. It was implied that Bishop actually does not die or get killed off, as the article explains that Bishop will have a bigger role to play in the game. At the same time, Suda says that "Travis is fighting for himself" not for anyone else. Travis is fighting for revenge, but perhaps for someone else other than Bishop?

 

7. Speaking more specifically on the city, Suda explains that Travis had actually left Santa Destroy for those three years, and it wasn't until he came back that he had seen how much it had changed. Where Travis had gone is not said. Only a portion of the original city will be traveled, based on fan responses on the first game. The streets and sidewalks will be much more busier and cars will "get out of the way" of Travis' bike. There are construction signs and lights everywhere. One of the fighting grounds will be a "new school", "construction yard", and a graveyard. Not sure if the school is new in the sense that it is an additional one to the Santa Destroy High School or if it is just a remodeled SDHS.

 

8. There are still side jobs such as coconut collecting and a new one involving plumbing. Suda explains that he still wants the player to feel like he has to work hard to play the game as that is what it means to be a punk. Otherwise, he says, there is a disconnect between the videogame world and reality. Still, the side jobs are still improved and provide humor as well as entertainment.

 

9. It is confirmed that Destroyman comes back as a cyborg as wanting revenge against, who else, Travis.

 

10. Finally, the bosses themselves: it will not be as difficult, time consuming, and at times boring to collect enough money to advance to the next boss fight. In fact, Suda purposely wanted to mix things up to keep it from getting repetitive by having Shinobu and Henry as playable characters and, at times, fighting more than one boss fight, sometimes one right after the other, and sometimes simultaneously.

 

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man, kids dont appreciate Suda's zany design decisions. and yeah, bish watch the latest video i put up - youll see your answer. mebbe you'll like them better when theyre roughly 8-bit? you're always on about 2D things being more concise...

 

Mal: Wet plays similarly? i might have to check out the demo.

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man, kids dont appreciate Suda's zany design decisions. and yeah, bish watch the latest video i put up - youll see your answer. mebbe you'll like them better when theyre roughly 8-bit? you're always on about 2D things being more concise...

 

Mal: Wet plays similarly? i might have to check out the demo.

 

It doesn't play similarly, but it's got the same "over the top yet under the bar of sophistication" thing going on. I was bored as fuck in the demo, but each their own.

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I may get around to playing Max Payne one day, but truthfully when it was pitched to me at the time as a clumsy noir with bullet-time. OMG you wait til you see Max Payne Bullet time the shit out of this motherfucker. BULLET TIME!!!!!!!!, it didn't seem worth the attention.

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well yeah, it was kinda that. but that + noir + comic panels for storytelling, it all seemed pretty fresh at the time.

gameplay wise, on anything shy of a PS2, i still find it fun. i do intend to finish part 1 (likely on xbox) and mebbe 2 as well before 3 drops. a gimmick's a gimmick but it was fun around it as well.

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  • 4 months later...

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