Story's B-grade bad - tolerable, but not up to par. Reads like fanfiction, little internal consistency. Psychological horror? Relegated solely to the co-op partner for a total of three gameplay hours out of eighteen in the campaign. Not only that, but they're completely optional, meaning even if you ARE playing with somebody else, you can miss or even ignore them all.
Gameplay isn't tuned. All enemy encounters are ambushes of six or more, the threat is in their numbers and not their power. They flood you, and you use a gun you made yourself to kill them quickly. It's not about dismemberment, it's about flooding them with ammo. All optional dungeons are reskins of the same warehouse.
It's not a bad game, it's a meh game, and as a franchise swan song i just shake my head. They made everything too big with no real impact.