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Blargh - The Random Thread


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Sounds like something from an episode of Big Bang Theory:

 

Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visualization of isosurfaces from scalar volumetric data. We propose a novel rendering approach based on spline patches with low total degree, for which ray-isosurface intersections are computed using effcient root finding algorithms. Smoothly varying surface normals are directly extracted from the underlying spline representation. Our approach is using a combined CUDA and graphics pipeline and yields two key advantages over previous work. First, we can interactively vary the isovalues since all required processing steps are performed on the GPU. Second, we employ instancing in order to reduce shader complexity and to minimize overall memory usage. In particular, this allows to compute the spline coeffcients on-the-fly in real-time on the GPU.

 

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ice-cube-gangsta-550x763.jpg

 

Today was like one of those fly[fishing] dreams

Didn't even see a berry flashing those high beams

No helicopter looking for a murder

Two in the morning got the fat burger

Even saw the lights of the Goodyear Blimp

And it read Ice Cube's a pimp

Drunk as hell but no throwing up

Half way home and my pager still blowing up

Today I didn't even have to use my AK

I got to say it was a good day.

Edited by Mr. Hakujin
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