Keth Posted May 3, 2016 Share Posted May 3, 2016 Holy shit that looks weeeeeird.I would have loved to play that though! Quote Link to comment Share on other sites More sharing options...
The NZA Posted November 4, 2016 Author Share Posted November 4, 2016 Quote Link to comment Share on other sites More sharing options...
Iambaytor Posted November 5, 2016 Share Posted November 5, 2016 There are a lot of storyline points that were obviously crammed together for the demo to establish a thesis statement but other than the telekinesis ability not letting you steal peoples' guns and use them against them (or catch mortar shells for the same reason) all of that stuff is still in the final game. People are so fucking whiny about Bioshock: Infinite, it's far and away the best game of the three. 1 Quote Link to comment Share on other sites More sharing options...
The NZA Posted November 5, 2016 Author Share Posted November 5, 2016 it's been a minute, but i don't remember as much of the on-screen stuff with factions, etc yeah, it's taken a ton of heat after the fact - i too was kinda thrown off by the backlash. it was a bit heavy-handed (like always) and my biggest knock was just me being tired of the series' gameplay at that time, and probably not spending enough time trying to play around with different plasmids to change things up...but i do see a lotta people say it's terrible/etc and don't get it, either. 2, by comparison, felt more like an expansion to 1. Quote Link to comment Share on other sites More sharing options...
Iambaytor Posted November 5, 2016 Share Posted November 5, 2016 Nah, there was a lotta shit with the Vox Populi later in the game. The demo was a condensation of like the first half of the game but everything in that video, sans the way the telekinesis power (It was called something bronco in the final game) works, happens. Ironically, though it is the only game in the series where there is only one ending and your choices make no difference to the larger story, it is easily the most replayable. It has only a token resemblance to the first two (the run and gun mechanics are the same but they feel like very different games otherwise) and though it has been criticized for being linear, there's more happening in those long one-way corridors than in every multi-tiered level map of 90s FPS games combined. I've heard criticisms galore but I have a hard time finding a better argument than "don't care, had fun." Quote Link to comment Share on other sites More sharing options...
Keth Posted May 26, 2017 Share Posted May 26, 2017 (edited) Goddamn this sounds leagues better than this new Prey. I hear its an ok game, but it honestly just doesn't look very fun to me. I never got to play the original one. Edited May 26, 2017 by Axels Quote Link to comment Share on other sites More sharing options...
Da Cap'n 2099 Posted May 26, 2017 Share Posted May 26, 2017 Dude, fuck the new one! Play the original! I still think that's one of the best games I played on the 360. Quote Link to comment Share on other sites More sharing options...
Visitant Posted May 26, 2017 Share Posted May 26, 2017 I love LOVE prey which is why i was so against this rebranding Quote Link to comment Share on other sites More sharing options...
The NZA Posted May 26, 2017 Author Share Posted May 26, 2017 yeah, that game was doing cool physics based stuff years before Portal too Quote Link to comment Share on other sites More sharing options...
The NZA Posted September 4, 2017 Author Share Posted September 4, 2017 1 Quote Link to comment Share on other sites More sharing options...
The NZA Posted September 7, 2017 Author Share Posted September 7, 2017 1 Quote Link to comment Share on other sites More sharing options...
The NZA Posted September 25, 2017 Author Share Posted September 25, 2017 Quote Link to comment Share on other sites More sharing options...
The NZA Posted December 27, 2017 Author Share Posted December 27, 2017 so, this dude actually got a hold of a pre-production sample cart for MJ's Moonwalker on Genesis...and it turns out, Thriller was the in-game music for the entire graveyard stage (3), not just the special attacks! really hoping we get a dump of this ROM soon. Quote Link to comment Share on other sites More sharing options...
The NZA Posted December 24, 2018 Author Share Posted December 24, 2018 i somehow never knew about this one, but it doesn't look bad Quote Link to comment Share on other sites More sharing options...
The NZA Posted May 9, 2019 Author Share Posted May 9, 2019 concept art from canceled Superman game Quote Link to comment Share on other sites More sharing options...
The NZA Posted July 12, 2019 Author Share Posted July 12, 2019 Nintendo and Namco discussed a potential EarthBound game for the GameCube, concepts shown Baten Kaitos director Yasuyuki Honne, a former developer at Namco who is now with Monolith Soft, has revealed an interesting piece about EarthBound. Honne shared the news in light of an upcoming book – currently exclusive to Japan – which will be all about the life of late Nintendo president Satoru Iwata. Honne states that Nintendo and Namco discussed potentially making an entry in the EarthBound (or Mother) series for GameCube. He met with both Iwata and EarthBound creator Shigesato Itoi all of those years ago. In sharing his story, Honne went as far as to upload concepts that were previously unseen. “I’m looking forward to the forthcoming book about Iwata-san. I met both Iwata-san and Itoi-san at the same time – it was back in 2003 when there were talks between Namco and Nintendo about a GameCube version of Mother. I was happy to come up with a visual concept, and when I went to Aoyama Iwata-san was also present. Itoi-san didn’t seem very interested; he felt it was a little strange, and yet we continued talks. Itoi-san said, ‘I wonder if Iwata-kun has any ideas?’ He seemed flabbergasted, he had an aura of something akin to ‘Aw jeez.’ In the end nothing came of it, but Itoi-san enjoyed the felt-like recreations of 1980’s America that I had come up with. Here are some images that I didn’t think I’d show off more than once. Ah, memories of the summer of 2003.” 1 Quote Link to comment Share on other sites More sharing options...
The NZA Posted January 3, 2020 Author Share Posted January 3, 2020 Valve's Cancelled Portal Prequel Revealed for the First Time - IGN Quote Valve’s cancelled prequel to its hit 2007 puzzle game Portal has been revealed properly for the first time thanks to indie developer LunchHouse Software. The original code for Aperture Camera, Valve’s cancelled prequel to Portal, has been provided to LunchHouse Software in order to help them create a video series about its development. The series, called Exposure, reveals and discusses the core game mechanics of this lost prequel, which was based upon photography. The first video in the series demonstrates the player using a camera to take pictures of objects and then resize and reposition them in the world. This mechanic is used to solve puzzles and move through a series of rooms. “The mechanics are not based on speculation or heresay,” LunchHouse writes on the Exposure website. “Instead, Exposure uses the original, official code from Valve's own F-STOP, or as it was properly named, Aperture Camera.”RPS reports that the cancelled prequel has been known about since it was mentioned in Geoff Keighley’s book The Final Hours of Portal 2. That report explained that the prequel wouldn’t include Chell or GLaDOS, but nothing was known publicly about how it played until now. “We've reached out to Valve, who've given us explicit permission to continue with our project using their original code,” LunchHouse says. Why, exactly, Valve has given LunchHouse permission to do this isn’t known. But the studio is using Valve's Source Engine to create its own first-person physics-based puzzler called PUNT which it plans on releasing in 2020. Quote Link to comment Share on other sites More sharing options...
Iambaytor Posted January 3, 2020 Share Posted January 3, 2020 Someday somebody's NDA is going to be null and we're going to get a fucking drum full of tea on what the fuck happened to Valve between 2007 and 2019. If that guy who told the ending to Half-Life 2 is any indication there are a lot of sore feelings over it. Quote Link to comment Share on other sites More sharing options...
The NZA Posted May 3, 2020 Author Share Posted May 3, 2020 Quote Link to comment Share on other sites More sharing options...
The NZA Posted December 6, 2021 Author Share Posted December 6, 2021 Ico as a system-pushing prototype for PS1 footage found! Quote Link to comment Share on other sites More sharing options...
The NZA Posted January 17, 2022 Author Share Posted January 17, 2022 yes i posted about it a few years ago, on this very page still sad Quote Link to comment Share on other sites More sharing options...
Stilly Posted January 17, 2022 Share Posted January 17, 2022 I will say that I'm glad we've gotten some really interesting stuff from the ashes of Mother. So at least not everything was lost. 1 Quote Link to comment Share on other sites More sharing options...
The NZA Posted October 3, 2022 Author Share Posted October 3, 2022 Quote Link to comment Share on other sites More sharing options...
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