Visitant Posted March 4, 2010 Share Posted March 4, 2010 http://www.escapistmagazine.com/news/view/...Portal-2-Update On Monday, a surprise patch to the three-year-old fan favorite Portal spawned a massive Alternate Reality Game that had internet communities from Steam to Something Awful racing to figure out the puzzles. Two days later, we may not have the puzzle solved, but we have a lot of very interesting new information - frustratingly, there's very little that's concrete; everything that the intrepid puzzle-solvers have uncovered seems to be just designed to tantalize and tease. There's something lurking behind the scenes in Valve-land. It all started yesterday when owners of the beloved physics-puzzle FPS Portal discovered that the game had a new content patch - which was odd, given its age. That innocuous little patch has since spurred a massive race on the internet between communities like Steam and Something Awful, as they scramble to unravel an ARG that appears to be teasing a new Valve game. (An ARG, by the way, is an Alternate Reality Game - something that asks gamers to figure out real-life puzzles; arguably the most famous example of which is Halo 2's ilovebees. It could also stand for the noise you make when you can't figure out the puzzle). There's a ton of dizzying information about the game so far, and we're still learning more, but I'll attempt a recap: The Portal update included a new mystery achievement, and people who loaded the game up again found that the radio in the starting chamber now had a green light. If players stood in certain areas of the Aperture Science test chamber while carrying the radio, it would start to emit strange static interference. While they could have done things the hard way, it was much easier to just rip the .wav files from the game itself. The static turned out to be a code when fed through a steganography program (*I have been corrected on this - more below*), a code that resulted in numbered images which - when fed through another program - led to a land line in Kirkland, WA (near Valve's HQ). Only it wasn't a land line at all, but a data line for an encrypted BBS. On said BBS, people found strange data which turned out to be interesting ASCII pictures. Some of the pictures are unmistakable: Vortigaunts holding hands, an Aperture Science door, the defense turrets (turn your head to the right), and of course nefarious AI, GLaDOS herself. This is where everything stands right now, because the internet is still trying to figure it out. One interesting little tidbit of information: The ASCII information identifies the crazy AI antagonist as GLaDOS v3.11 - and as it happens, 3/11 (that is, March 11th) is the day on which Valve head honcho Gabe Newell will be receiving the Game Developers Choice Pioneer Award at GDC. Could the man be planning on making some sort of surprise announcement or reveal? And if he is, just what would he be revealing? We've already been told that Half-Life 2: Episode 3 won't be coming this year, but there's always Portal 2. Curiouser and curiouser, indeed. Between this, the ApocalyPS3, and the Infinity Ward lockdown, yesterday was a really weird day for gaming. There's a lot more information on the link above, I just covered the basics here. Are you as excited for more Portal as I am? This was a triumph! Quote Link to comment Share on other sites More sharing options...
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