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Playstation All Stars Battle Royale


Keth

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I don't think these guys were exclusive.... at least last gen. It'd be cool to see them if they swing any type of 3rd party stuff though.

 

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And MGS4 was exclusive so i don't see this being too much of a stretch. THIS Raiden though.... not Sons of Liberty Raiden....

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Lara Croft and the Guardian of Light had 'em!!

 

 

Best Alternate Costumes eva! They actually got the voice actors to record all the dialog (which is completely different from the normal dialog), and they did all new, cutscenes.

 

It was a little weird/awesome to see Raziel dual wielding pistols tho...

Edited by C_U_SPACECOWBOY
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shit just got real

 

Seth Killian joins Sony Santa Monica to work on All Star Battle Royale

 

Hello PlayStation, I’m Seth Killian. A few of you may know me as a familiar face in the world of fighting games, but I’m writing today to say that I’ve joined Sony as the lead game designer for the external group at the Sony’s Santa Monica Studio.

 

 

I was excited to join Santa Monica Studio in particular because of the chance to work with some great individuals, but also because of the incredible range of projects they take on. If you head out of my office and turn right, you’ll run into the “God of War: Ascension” team. If you turn left, you’ll find the Giant Sparrow crew working on “The Unfinished Swan.” There are other amazing studios in the world, but nowhere else that I know where you can find that kind of diversity combined with such a deep commitment to greatness–which also happens to sum up what’s so exciting to me about Sony overall.

 

The external group works with Sony’s outside studios — teams like Queasy Games (Sound Shapes), Fun Bits Interactive (Escape Plan), thatgamecompany (Flower, Journey), and… SuperBot Entertainment, makers of PlayStation All-Stars Battle Royale!

 

Fighting games are very close to my heart, and as someone that’s spent much of my life with traditional fighters, All-Stars has been a great opportunity to take a step back and rethink fighting fundamentals from the ground up. The entire team was put together from scratch to create this game, and they are loaded with fighting game superstars (including some impressive tournament credentials–I’m not even the first EVO finalist to join the team!) who love great combat just as much as I do.

 

 

All-Stars is also a total love-letter to Sony fans. From the characters, to their special moves, to the incredible level 3 supers, and the stages themselves, I’m not sure there’s ever been such a giant dose of fan-service in Sony history. Beyond great character designs or all the ingenious little ideas that make combat feel great, the real test of a great game to me is that “just *one* more game!” feeling. If it’s 3am and you have to work the next day, but you’ve still got the urge to play again, you know you’re doing something right. You only have to walk through SuperBot’s studio and see all the staff being scolded to stop playing their own game andget back to work to know that they’ve really got something special cooking.

 

You don’t have to take my word for it, however–we’ll be taking All-Stars on the road and making sure you guys have plenty of opportunities to go hands-on, starting with PlayStation’s first official presence at EVO this weekend. More details soon.

 

For everyone that’s already reached out, thank you so much for the kind welcome into PlayStation Nation, and for everyone else, I look forward to doing my absolute best to give PlayStation fans the great games they deserve.

 

least we know where he went from capcom...my interest in this title just went up.

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That's cool and all, but is he really a good fit for this type of game? Isn't his schtick all about shit like hit boxes and which frame an animation is in before it can get canceled? Like all the little nuts and bolts of technical tourney level fighters.

 

This game seemed more like a Powerstone 2 Smash Brothers type button smash-a-thon where you throw around specials like crazy.

 

And maybe it is, and will remain to be. He did mention that it's different from what he's used to.

Edited by Thelogan
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good point - but i was ignorant to the fighting game community for years, apparently they take Smash Bros pretty seriously...apparently too much so for some tourneys, but yeah, they want games built like that, even if you & I will likely button mash our way through random item droppings and hope for the best.

 

blew my mind to see videos of guys (always Final Destination, no items, no time) wavedashing all over and chip-damaging away at each other - i totally forget you can block in that game - like the game was built for that. id always assumed if anyone took it serious, it'd be more broken than MvC2 somehow.

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metaknight fo life.

 

If you wanna see a ridiculously serious smash bros tourny look up FIU's events... theres always a group who doesem. These folks used to bogard the RATH SKELLA @_@ with a game cube and get it in every weekend...

 

But I'm sure theyve found alternatives without having to resort to pingpong to exercise their competetive juices.

 

 

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Bah I hate that there isn't a real tutorial for this. It plays pretty damn close to smash bros. though, but seems a bit stiffer I guess? Like you need to be more deliberate with your moves more akin to a more standard fighter. Gonna spend some more time with it later.

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