The NZA Posted March 30, 2005 Share Posted March 30, 2005 here Sony Talks PS3 Cell At GDC Sony reps Mark DeLoura and Dominic Mallinson underscored the paradigm-shifting approach Sony is taking with its future console at GDC. “The goal for the developers is to create the next generation of entertainment,” declared Mark DeLoura, Manager of Developer Relations, Sony Computer Entertainment America. Sony unveiled the specs on the cell chip in early February. The 64-bit Power processor core on a 4Ghz architecture, which is surrounded by eight Synergistic Processor Units (which themselves house four Floating Point Units), for a chip capable of delivering 256 gigaflops at 4 GHz. “We can run multiple operating systems on the chip at the same time.” “Each operating system can protect the others from crashes or security problems said Dominic Mallison, director of Sony Computer Entertainment America R&D. They also detailed that PS3’s Cell technology will allow designers to program for it in more complex languages, such as C/C++. The Cell will support Collada XML for PS3’s art assets interchange, and the OpenGL ES applications programming interface for 3-D graphics. A partnership with NVIDIA will see the graphics card maker begin producing PS3 GPU by the end of 2005. Xbitlabs.com conducted an interview in January with NVIDIA corporate marketing head David Roman and said, “This is the next generation GPU [...] It will support DirectX 9, Shader Models 3; it will be the most feature-rich, the most powerful GPU that we’ve ever created.” Sony’s GDC presentation comes just a day after the news that top members of Sony’s high command will get the first look at the PS3 in action during a closed door presentation in Japan next week. It's lookin to be playable at E3, and there's supposed to be a big Sony press conference on it soon...on with pics! Rumored specs, key word on "rumor"...look for officials at E3...here's a bunch of stuff some guy made up years ago: Main Processor: code-named “Cell” produced by IBM on 0.10-micron SOI process.Clock Speed: 3 GHz Floating-Point Performance: 196 GFLOPS Operations per Second: 2 Trillion 3D Geometric Transformations: 2 Billion Polygons per Second New processor design specifically for broadband communication generation. System Memory: 512MB System Memory Bandwidth: 24 GB/sec Secondary Processor: Emotion Engine on 0.13-micron process (backward compatible with PS2) Clock Speed: 300 MHz or 375 MHz (selectable) GS3 (Graphics Synthesizer 3) Clock Speed: 750 MHz Embedded DRAM: 32MB Screen Resolution: variable from 320x224 to 1920x1080 Fillrate: 24 Billion Pixels per Second Sound: SPU3 + CPU Number of Voices: 256 ADPCM channels + software DVD-ROM Built-in Broadband Ethernet Port 120GB Hard Disk Drive Japanese Release Date: Q4 2004 US Release Date: Q3 2005 Quote Link to comment Share on other sites More sharing options...
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